Unreal Engine 4 enemy / AI-related tutorials
UE4 Tutorial | Spawn Waves of Enemies in Increasing Numbers
In this Unreal Engine 4 tutorial, we’ll look at one way you can spawn enemies in waves, and increase the number of enemies each round plus how quickly each enemy spawns. (Check the tutorial under this one to create an enemy that follows the Player.)
Enemy Follow + Kill Player | Player Kill Enemy
NOTE: This tutorial replaces the two underneath it, as it is more effective and functionable. However, as the other two use a different approach, they might still be of interest to some.
In this tutorial we’ll look at how to use Pawn Sensing in order to make the enemy sense and follow the Player. We’ll also make the enemy kill the Player, and give the Player the ability to shoot and kill the enemy.
The mesh I’m using in the video is a free download you can get if you want to follow along with the tutorial. Get it in the Downloadable Content section.
Enemy AI Follow and Kill Player + Reload Level
In this tutorial you’ll learn one way (of many, surely) to create a relatively simple, braindead enemy AI that follows the player when triggered, and kills the player and reloads the level.
Reload Level ONLY When the Enemy AI Kills the Player
This is a follow-up of the “Enemy AI Follow and Kill Player + Reload Level”-tutorial above. This time, learn how to ONLY reload the level when the enemy collides with the Player Character – and not when it accidentally touches any of the other objects in the level.
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