UDK Tutorial – Import Static Mesh to UDK from Blender

For those of you completely new to both UDK and Blender, and want to use the same flow as I do, which is to create all the game’s meshes and stuff in Blender, and then send ’em over to the Continue reading UDK Tutorial – Import Static Mesh to UDK from Blender

UDK Tutorial – Movie Material with Bink in 5 Steps

Movie Material with Bink in 5 Steps (using RAD Video Tools) 1. Open the movie file you’d like to convert to bink format, and click the “Bink it!” button. 2. In UDK, set up the static mesh you’d like to Continue reading UDK Tutorial – Movie Material with Bink in 5 Steps